Sunday 26 July 2015

Weekly Reading Discussion (Week 6)

Weekly Reading Discussion (Week 5)

Verisimilitude vs Stylized Graphics 

There shouldn't really be any comparison between these two styles. Both are incredible in their own rights and show exceptional amount of talent to make them look as beautiful as they do.
Verisimilitude refers to something being realistic or as close to real they [developers] make it, whereas stylized refers to graphics being purposefully not realistic.
The obvious "head to head" in my eyes would be any of the recent Call of Duty titles vs Boarderlands. Both are an first person shooter with fast paced game play but the realistic graphics from Call of Duty set it apart from the semi cartoony look of Boarderlands.

Boarderlands plays more into a fictional scenario where you're shooting monsters and upgrading your gear and all that good stuff but the cartoony element make the fact that it is intended to be sci-fi more prominent.
When looking at C.O.D, the highly realistic graphics cause the player to feel a sense of immersion.  

Weekly Reading Discussion (Week 4)

Ludonarrative Dissonance 

Ludonarrative dissonance is essentially a fancy word for when the story-line and gameplay show no correlation. The only game that springs to mind in reference to this is Bioshock Infinite. The gameplay itself and 'missions' were often way too violent for what was expected from the cutscenes and story-line, it just didn't make sense. 
The cutscenes were peaceful and lovely, yet the gameplay was morbid and almost a bit TOO full-on. 

Friday 24 July 2015

Weekly Reading Discussion (Week 3)

First Person Shooters VS Third Person Shooters

The debate of FPS v TPS is one I don't care too much about given that they are not the game styles I play. 
That being said they appeal to different different audiences given that FPS give the sense of being the character, it's more immersive and personal. 
Whereas TPS seem to be more story based than actually BEING the character.