Sunday 26 July 2015

Weekly Reading Discussion (Week 4)

Ludonarrative Dissonance 

Ludonarrative dissonance is essentially a fancy word for when the story-line and gameplay show no correlation. The only game that springs to mind in reference to this is Bioshock Infinite. The gameplay itself and 'missions' were often way too violent for what was expected from the cutscenes and story-line, it just didn't make sense. 
The cutscenes were peaceful and lovely, yet the gameplay was morbid and almost a bit TOO full-on. 

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